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Why This Game?

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Immediate
Experience


Embedded In
Our Lives


Emotional
Engaging


Dynamic and
Kinetic


Conventional and
Experimental


Speak to the
Individual

Dynamic and Kinetic


In Chrono Trigger, Squaresoft intoduced into the world of RPGs something that was not often done: allow the player to choose how much of the game they want to finish and allow them to beat the game at many different stages. Chrono Trigger follows a straight-forward plotline for about 70% of the game and after that there are many side quests not directly related to the story that the player can go on. Each of these quests effects the ending of the game. The storyline is both dynamic and static, increasing the value of the gameplay and the player-game interactions that take place.

Playing different amounts of the game lead to totally different experiences with the game. A player who beats the game as soon as the main plot-line has finished will not get to see the interesting side quests, but they will understand the point of the game. Because you can choose your level of involvement the game it can be considered a lively art; an art which attempts to cator to multiple audiences without losing form in doing so.

An essential part of any good RPG is the type of magic spells and special techniques the characters cast. In most RPGs up until this point the characters have a standard set of spells which they learn through the course of the game and that's it. Chrono Trigger provides for a dynamic interaction between characters with it's multiple character "tech attacks" (described earlier in the Immediate Experience section).

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