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The Virtual Fools Reading List
By Kevin - 11.14.03
The www.virtualfools.com Reading List: Essential Books About Gaming
Note – This list is a non-chronological, non-preferential list of books about Video Games and the issues associated with them. It is not entirely comprehensive, but it does contain the bulk of the best published works on the subject. Use to enhance knowledge of all things Video Game related. Years should reflect most up-to-date editions, and if they do not, we’re sorry. Also note that this is not in MLA format, or any real format for that matter - if you happen to be an English teacher, plus refrain from laughing.
The Medium of the Video Game ed. by Mark J.P. Wolf (2001)
Trigger Happy by Steven Poole (2000)
Video Kids: Making Sense of Nintendo by Eugene F. Provenzo Jr. (1991)
From Barbie to Mortal Kombat: Gender and Computer Games by Justine Cassell and Henry Jenkins (1998)
Mind at Play: The Psychology of Video Games by Geoffrey and Elizabeth Loftus (1983)
Playing with Power in Movies, Television and Video Games by Marsha Kinder (1991)
The Ultimate History of Video Games by Steven L. Kent (2001)
Arcade Fever: The Fan’s Guide to the Golden Age of Video Games by John Sellers (2001)
The Video Game Theory Reader ed. by Mark J.P. Wolf (2003)
1000 Game Heroes by David Choquet (2002)
Dungeons and Dreamers: The Rise of Computer Gaming Culture from Geek to Chic by Brad King and John Borland (2003)
Creating Emotion in Games: The Craft and Art of Emotioneering by David Freeman (2003)
Video Game Bible, 1985-2002 by Andy Slaven (2002)
The First Quarter: A 25 Year History of Video Games by Steven L. Kent (2000)
High Score!: The Illustrated History of Electronic Games by Rusel deMaria and Johnny Lee Wilson (2001)
Zap!: The Rise and Fall of Atari by Scott Cohen (1984)
Game Over, Press Start to Continue: The Maturing of Mario by David Sheff (1999)
Phoenix: The Rise and Fall of Video Games by Leonard Herman (1997)
Supercade: A Visual History of Video Gaming Age 1971-1984 by Van Burnham (2001)
Twin Galaxies Official Book of Video Games and Pinball ed. by Walter Day (1998)
Electronic Plastic ed. by Jaro Gielens (2001)
Joystick Nation by J.C. Herz (1997)
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner (2003)
Video Games: A Popular Culture Phenomenon by Arthur Asa Berger (2002)
Pocket Essentials: Videogaming by Michael French (2003)
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